What people have said about Fully Automated

Here are some of the things people have said about Fully Automated!

“A great way to envision yourself in a solarpunk world!”

AE Marling, author of “Murder in the Tool Library”

First impressions of Fully Automated: A vibrant SoCal-inspired SolarPunk PRG you’ll want to check out for sure

“Overall, Fully Automated is a uniquely compelling TTRPG with a vibrant world and accessible gameplay. With a bit of editing and layout refinement, it has great potential to become a favorite for players seeking a modern, detailed, and narrative-driven adventure.”

Paul Hoeffer, Substack

“An excellent example of a setting which has conflict and drama in a better world then the one we live in, and which makes better worlds easier to imagine.”

Jerry, reviewer on DriveThruRPG

S6E3 of Solarpunk Presents Podcast: Fully Automated! A Solarpunk RPG, with Andy Gross

“The structures are familiar, which will be great for new players, but they work in very different ways, which is really, really interesting.”

Ariel Kroon, Solarpunk Presents Podcast

“I read the entire setting and came up with some more details for my own region, the Netherlands. … I made some pregens heavily inspired by the pregens in this game but turned to a more Dutch setting. I also came up with my own one-shot adventure about finding a missing sabretooth tiger (scientists were restoring extinct animals, not sure if I made that up or if it was in the setting already), including a neurodive/skidoo in a sabretooth tiger.

All players absolutely had a blast. The new players had some trouble thinking of what was possible, but they asked a lot of questions and were very enthousiastic of being able to do anything. Two players were DnD veterans, but they really enjoyed the light tone of the setting. The light atmosphere was not a downside, as there was still tension (would they be able to find the tiger in time? would the neurodive go wrong?). We even had some combat in neurospace, which was just resolved like any other encounter and more freeform.

… We will probably turn it into a campaign, and next time they will make their own characters. For me as a GM, the whole setting really came alive from the rulebook.”

A play tester